Work for the Overwatch Short "The Last Bastion"
I created the look of the trees, particularly the bark seen in the cinematic, designing a high fidelity but stylized textural look to propogate to all the forest trees. Started with tile bases then refined for overall scale look effect.
The leaves were generated with a vertex color shader setup.
Overwatch Animated Short | "The Last Bastion" (skip to 5s)